Broadcast design books

This is one of a series of reading lists I put together between 2002 and 2004 when I was starting out in interaction and experience design, building out a personal canon from books I was buying, borrowing from libraries, or lending to students. The lists are grouped by topic. This one is on motion graphics and broadcast design, a parallel craft I’d been working in, and one that feeds directly into time-based interaction work.
Richard Williams’s The Animator’s Survival Kit is the single essential craft book on the shelf, worth more than all the others combined if you only read one. Bellantoni & Woolman’s Type in Motion is the theoretical book I kept returning to. The Meyers’ After Effects books were the practical manuals of the era; much of their content is now superseded, but they taught a generation how to think about motion.
The Amazon links below are what I had at the time, most will be dead now, but the ISBNs will find you a copy.

Pause: 59 Minutes of Motion Graphics

Julie Hirschfeld, Stefanie Barth ed.
amazon.co.uk / amazon.com

Anime

Robert Klanten, Hendrik Hellige, Birga Meyer. Includes 4 ½ hours of motion graphics work on DVD, but the book itself is disappointing.
amazon.co.uk / amazon.com

Type in Motion

Jeff Bellantoni, Matt Woolman.
amazon.co.uk / amazon.com

Understanding Animation

Paul Wells.
amazon.co.uk / amazon.com

2-D Animation

Jayne Pilling.
amazon.co.uk / amazon.com

The Animator’s Survival Kit

Richard Williams.
amazon.co.uk / amazon.com

After Effects in Production

Trish Meyer, Chris Meyer.
amazon.co.uk / amazon.com

Creating Motion Graphics: with After Effects

Trish Meyer, Chris Meyer.
amazon.co.uk / amazon.com