Design Engaged 2004
Twenty-odd designers, researchers and writers sat around a long table in Amsterdam over a weekend in November 2004, taking turns to present. These are my notes, session-by-session, as written at the time.
Design Engaged 2004 was an invitation-only gathering organised by Andrew Otwell. A small, intense weekend of conversation that turned out to be one of the generative moments of the design-web at that period. The FAQ has the full list of attendees. There are also lots of photos on Flickr.
Ben Cerveny
- The growth of the soil
- How do we comprehend complexity
- How do we build structures around complex information
- Accreting meta-data: GPS data, descriptive information
Decomposition
- Break down of material as it hits the soil
- Soup, tags, condensed and distilled meta objects
Self-organisation
- Sorting mechanisms, affinity browsers, related, filtering, emergent relationships, interrelationships
- How do we conceive a metaphor for building these processes? A structure that is meaningful for the users.
- Application design: movement through states of application to tending a flow of processes
- Tending to meta-data is a growth process
- DLA: diffusion-limited aggregation, a natural process model
- The relationships between metadata can be visualised as this. Should model metadata using plant models: plant models have existed for eons, basic structures for material.
Rules for expression
- L-systems growth, mimics biological rulesets
- Map rule-sets in metadata onto L-systems, affinity rules
- Branching tree structures could be used to make metadata more useful
Roots and feeds
- RSS feeds, a root system, aggregator has roots, to the surface of a newsreader
Structural information
- After applying rules of expression (algorithms, L-systems) we could see differences in the way the plant has evolved
- A ‘botany’ of these different structures: smaller, larger clusters, structures
Cultivation as culture
- From a user perspective the idea of cultivation: users can actually affect change, breed their own searches, using searches generationally, using their own adapted metaphors for new contexts
- Mix and match mechanisms or instruments (specific rule-sets); move expressions and apply them to different rule-sets
- Don’t have to understand genetics, but we have found use for plants for generations
- User doesn’t need to know mechanisms, just the ability to make changes and view outcomes
Tending the garden
- Incredible complexity, incredible diversity
- Not intimidated by the complexity of the garden
- Present similar tools to tend to data
Discussion
- Casey Reas: organic information design
- Thinkmap, physical simulation systems
- Mitchel Resnick: Turtles, Termites and Traffic Jams
- Matt Jones: does it rely on visual metaphors? How do we get people to cultivate rather than consume?
Thomas Vander Wal
- Synching feeling
Everything fit in our brain
- Then libraries
- Then digital bits
- Then putting everything in one place
- Our information on our PDAs, cellphones, somewhere
- The dream is that we have accurate information at our disposal when we need it
- Personal info-cloud
- Local info-cloud: should it be located?
- External info-cloud: things you don’t know about
- How do users use information?
- Device versus network?
- Our networked space, that exists out in space
- Usable: syncing between two devices, calendar, address book, to-do list
- Dodgy: documents, media maps, web-based info, multiple devices
- Personal version control: different devices have different versions
- Personal categorisation
Standard metadata for personal info-cloud
- Content description
- Creator
- Privacy
- Context
- Use type
- Instruction: destroy, revise in 6 months
- Object type
- Categories: not a structured system, but hackable flat data
Actual solutions
- Spotlight (Apple Tiger)
- MIT Project Oxygen
Possible/partial solutions
- Script aggregation by metadata tag
- Publish to private/public location in RSS
- Rsync and CVS
- Groove (Windows)
- Quicksilver (Mac)
Adam Greenfield
- “All watched over by machines of loving grace”
- Some ethical guidelines for user experience in ubiquitous computing environments
- Ubicomp is coming: IPv6 has 6.5 × 10²³ addresses for every square metre on the planet
- Moving from describing to prescribing
- Technological artefacts are too dismissive of people
- “Someone to watch over me”: attractive as well as scary
Default to harmlessness
- Must ensure user’s physical, psychic and financial safety
- Must go well beyond graceful degradation
- Faults must result in safety
Be self-disclosing
- Contain provisions for immediate, transparent querying of ownership, use, capabilities
- Seamlessness is optional
- Analogue of broadcast station identification or military IFF
- Web-derived model for user consent: cannot carry over to ubicomp, would be too intrusive to have to approve each and every disclosure of information in four-space
Be conservative of face
- Ubiquitous systems are always already social systems: they must not unnecessarily embarrass, humiliate or shame
- Goes beyond formal information-privacy concerns
- Prospect of being nakedly accountable to an unseen omnipresent network
Be conservative of time
- Must not introduce undue complications into ordinary operations
- Adult, competent users understand adequately what they want, shouldn’t introduce barriers
- Potential conflict with principle 1
Be deniable
- Should be able to opt out, anytime, anywhere, any process
- Critically: the ability to say no, without sacrificing anything but the ability to use whatever usage
- The ‘safe word’ concept may find an application here
Discussion
- Fabio Sergio: what about gossip?
- Chris Heathcote: surely there’s human responsibility
- Tom Coates: social control includes humiliation and embarrassment
- Molly Wright Steenson: systems for shaming can be institutionalised and applied in problem places; there’s a difference between smart and smartass. Haven’t got good enough at modelling situations in order to get this right.
Stefan Smagula
- Teaching and writing about interaction design
Mike Kuniavsky
- Writing about ubicomp, society and the social
- Material products are a form from social values
- Products affect how we think
- The pattern is “a recognition of the complexity, unpredictability, confusion of the world”
- The framework of thought of the last 600 years is coming to an end
- “By dividing the world into smaller pieces, ways can be found to explain it”: this method is waning
- Communication and transportation have been the key drivers of this change
- Shown people (designers?) how complex life is
- Most people don’t know what to do about this complexity
- At the end of the prescriptive rationalist vision of the world
- It is our job as designers to recognise these ideas: “design is a projection of people’s ideals onto product”
- Past the confusion of postmodernism: the complexity hasn’t been branded yet, hasn’t been given a core set of ideas
- Book: Human Built World
- The complexity of the world is an uncomfortably bright light; people turn away. Designers can make it manageable.
- Go to the light of complexity
Discussion
- Adam Greenfield: are we up against biological limits? Are we wired to deal with things in a linear way? Yes, physiological limits, 7 ±2.
- Ben Cerveny: we conceive as a subtractive process, a mental scene out of an excess of input. We have a body of linear tools to process. There is a realisation that we are non-linear systems: technology is becoming us, and the other way around.
- Matt Jones: we can learn complexity way more than we realise. Tests show that we subconsciously learn complexity beyond language and rational thought.
- Magical thinking is not wrong; all our models are wrong
- Tom Coates: looking at people as shearing layers of perception and cognition
Remon Tijssen
- Behaviours, tactility and graphics
- Tension-field between playfulness and functionality
David Erwin
- The funnel
- Serial, parallel and optional interfaces
Peter Boersma
- Transactional interfaces
- ezGov uses IBM’s RUP
- RUP is weak in user-experience
- Added StUX, definitions of deliverables for user experience
Dan Hill
- Self-centred design
- Not selfish design
- Background: adaptive design, design as social process, inspiration from vernacular architecture, hackability, allowing and encouraging people to make technology what they want it to be
- Inspiration from trip to US
- Assumption that UCD is generally a good thing
- The focus on usability has distracted people: it has become an end in itself
- UCD manifests itself in usability, at the expense of usefulness
- Cultural and social products: massive variation of use across the globe
- Products most innovative at BBC/music: Audioscrobbler/Last.fm, intense meaning in the patterns it generates. More innovative than the iTunes music store. Steam: setting reminders for radio stations, hacked third-party product, BBC is trying to support this innovation.
- This innovation is coming from non-designers
- Veen: amateurised design, the most interesting design on the web. Shirky: situated software.
- “Always consider a thing in its next larger context”. Eliel Saarinen. Useful piece of design process. Chair, room, house, city.
- A lot of information about the self is coming out of these systems
- Audioscrobbler: looking at one’s music, bookmarks, photos, lunches, weblog posts, GPS coordinates, how does this affect habits?
- Pace of development: what can be done on the web
- Self-knowledge and enlightenment: how does it affect one’s life?
- The practice and focus of design is moving towards behaviour
Limitations
- This is early-adopter activity. It’s geeky, with a high barrier to entry. It requires code to make these things. It’s self-limiting: only certain kinds of people can make these products.
- Scalability problems: resilience, lack of reliability of iterative development, when will we be at the stage when we can rely on things working?
- BBC, radio broadcasting needs to be resilient: public service
- Database design and scalability: Flickr doesn’t need to be normalised
- Common appeal of these things is self-limiting: too much systems-level thinking
- Moving into a space where products are social, and can have social meaning, and thus be socially harmful
- People’s assumptions and experiences are based on context
- Need to be more rigorous about understanding social patterns
- Audioscrobbler is not good at classical music
- Designers and researchers need better understanding of each other
- Designers are at their most useful when they are enabling adaptive design
- Using ethnography within a design process. Look at long-term ethnographic process, hooking it into the rapid prototyping of the adaptive-design world.
- There is the value of sociology here. Ethnomethodology, Heidegger.
- Book: Where the Action Is, Paul Dourish
- Social systems work well when there is accountability
- Building things where this also builds an account of the building
- Place and space: place being about social structures
- Embodiment: appropriating products, building social meanings into products
- Accountability: part of the action is a documentation of the action (Dourish). Is ‘view source’ accountability?
- Book: The Presentation of Self in Everyday Life, Erving Goffman
Matt Webb
- Neuroscience and interaction design
- This is really mostly psychology
- Game: remembering animals
- Light comes from top-left
- Easier to react in the direction that things approach you from
- Dialogue boxes: work with natural directions
- We follow human eye direction, not robot eye direction. Pulling a lever is faster when eyes point in that direction.
- We respond the same to arrows as we do to gaze
- All that neuroscience has done is to confirm what we know from psychology
- Three types of object: animate, inanimate, tool
- Three zones: graspable, peripersonal. The schema of the body is extended by the held tools.
- Our body space is quite mutable: space on a screen becomes the space represented by the body; anything which moves as part of your hand becomes part of your grasp. There’s an amount of time it takes to understand this, a learning process and experience.
- Grasping has as much primacy as a cup itself: “sit down” or “chair” are equivalent in the brain
- If we see or say grasping, or looking at a coffee cup: the same neural activity shows
- “What to do with too much information is the great riddle of our time”
- Mapping observed phenomena to the science of jetstreams: the same thing will happen to neuroscience
John Poisson
- The stretch-time conundrum
- Sony is a huge force, vaunted to vilified in three short decades
- Loss of brand value: products are not meeting user expectations
- Sony founders have changed, directions have changed
- One of the problems is in the fact that it’s Japanese: basic simple cultural processes
- Hikaru dorodango: process refinement as creative expression, successively sculpting and crafting mud balls into spheres
- Three interconnected languages are undocumentably mixed
- Languages are connected to neurological development: learning Japanese at an early age increases the threshold of tolerance of the pain of complexity. Kanji pain begets user pain.
- At first I thought that it was a problem of language, but then realised this increased tolerance of complexity pain
- Sony ‘iPod killer’ is a user-experience nightmare, but for Japanese it’s not too complex
- There’s an overall acceptance of complexity in Japan
- Pattern-based learning: origami, 48 steps of process, more complex than interfaces
- Stretch time: at 3pm on the Sony campus everyone stops, music plays, and everyone is encouraged to stretch
- Process is good: start with rice cookers and end up with transistors. Releasing lots of stuff and then seeing what works. But there are a lot more misses than hits at the moment.
Sanjay Khanna
- Kurt Vonnegut in ‘Cold Turkey’
- Mike Kuniavsky: intended effects are insignificant compared with the emergent effects, just noise compared to the overall outcomes
Niels Wolf
- Intro to JXTA
- Works on every network device
- Allows control over your data, sharing, peer-to-peer backup
- Implemented in many languages, including Python
- Assigned a unique number, which works across IP, Bluetooth, mobile, rendezvous, etc.
- Everybody becomes a server if no other can be found
Molly Wright Steenson
- “All hail the vast comforting suburb of the soul”
- Lots of research into garden cities
- Worried that the future is going to be boring
- Closing off some avenues for development by focusing on urban environments
- What are the constraints that define a suburb?
Jack Schulze
- Mapping and looking
- Lots of cool stuff. No notes.
Matthew Ward
- Questioning the commodification of space
- We are social, spatial, temporal beings
What were the conditions for the rise of these spatial technologies?
- 2001 descrambling of GPS
- FCC policy to make sure 911 callers can be located
- Ubiquity of mobile phones
- If we don’t move away from the “where’s my nearest pizza” we are going to get really bored really soon
- Differential space: socio-spatial differences are emphasised and celebrated
- Iain Borden: skateboarding
- “Social space is a social product. Our task now is to construct everyday life, to produce it, consciously to create it. Boredom is pregnant with desires, frustrated desires.” Lefebvre
Chris Heathcote
- Nuts and bolts, how to use location
- Location is coordinates
- Location is names and titles
- Location is also ‘near Matt Webb’, or ‘near my iBook’: relative position might be more useful way of thinking
- Physical augmentation: using, abusing, changing where they live
- Visual design: buddy finder on mobile phones, spatially false, chart junk
- Context awareness is really hard
- What happens when you get rid of the maps?
- Lots more cool stuff that I didn’t take notes on
Matt Jones
- Nokia: insight and foresight
- A hard problem: “Ubicomp is hard, understanding people, context and the world is hard, getting computers to handle everyday situations is hard, and expectations are set way too high.” Gene Becker, Fredshouse.net
- Next-gen mobile: big screens, more whizzy features, but we still have the same old messy world
- A modest start: being in the world instead of in front of the screen
- Nokia 3220, 5140: power-up covers with new capabilities
- Nokia 3220: LED displays with accelerometers and thus motion capture
- “Where the action is”: this ignores 99% of our daily lives
- Dance Dance Revolution and EyeToy: new world
- Nokia 5140: first RFID reader phone
- New ways of using mobiles with touch-based tech
- Easy and concrete access to services and repeat functions
- Transfer of digital items between devices as simple as a gesture of giving
- In the future also fast and convenient local payment and ticketing: fast, easy way of getting settings and services
- When you count all the steps to make simple actions, they are about 100 actions: to find settings, set up the human-modem thing
- Touch actions are potentially two orders of complexity less: into one action
- Launched active cover with NFC (Near Field Communication): Philips, Sony, Visa, Samsung, nfcforum.org
- Pairing things up, putting things together (how is this different from BT? Passive chips)
- Prototype things!
- NFC is a touch-based RFID technology
- Putting the information into the tag: can contain more than an ID
- Close mapping to physical objects: Dourish
- NFC active objects will have mixed spirit world of objects having magic behind them: permitted moves for games, origins of objects, spime-like stuff
- One-to-one mapping: multiple digital meanings on objects
- It’s not a one-way world: these things are rewriteable. Secular isn’t the dominant way of thinking.
- Now that we can give objects spirit world, semiotic, actions
- Into fetish objects: auspicious computing, unique wooden balls (Minority Report)
- Friendster: a game of how many connections. Turning into an info-fetish physical game.
- Phones are precious, tags are not
- Throwaway, data detritus, spime spume
- Programmatic product life-cycle
- Audit trails for trash
- Automation of recycling
- Techno-optimism
- WWF: sustainability at the speed of light
Long Now (Stewart Brand)
- Fashion
- Commerce
- Infrastructure
- Governance
- Culture
- Nature
- Sometimes technology can disrupt these layers
Fabio Sergio
- From collision to convergence
- How I learned to stop worrying and watch TV on my mobile phone
- 2001: who the hell would want to watch TV on a mobile?
- 2003: using mobile to watch Big Brother from the car
- Consultants: timeliness, context sensitivity, self-expression, immediacy, relevance
- People rely on their connected devices to fill-in interstitial time slots
- Armed with this notion, outlets acquired content and chopped it into 3–5 minute videos
- The end result is too much navigation and not enough content; it undermines the concept of ‘snacking’. The navigation has become the experience.
- Navigation is not bad per se; the web is arguably built on it
- Flow: where the consumer is completely engaged with interaction
- Mobile content experiences happen in contexts that basically negate the ability to focus
- How do you access video? At the moment through a browser
- Big Brother: lessons learnt
- Always-on-ness: there is always something new happening. Marshall McLuhan meets Orwell.
- Something might happen at any time
- Action can be just a video call away
- Easy to get into the flow of what’s happening
- Cut to measure: as little or as long as you want
- Conversation-based: you can keep hearing when you can’t watch. Don’t need to look at the screen.
- Why should the browser and media player be two different applications? Should probably be one.
- People need context, medium, content, probably in this order
- The handset should be a remote control: as much as possible make navigation resident on the device
- Content should be snackish: but should be grouped
- The experience should be around the on/off switch
Timo Arnall
Sunday discussion
- Brief: design a ticket machine that also allows city navigation and takes care of tourists and busy commuters equally, that doesn’t have a screen
- Alternative brief: a permanent tag large enough to contain digital info, that could be unobtrusively attached to anything in public space
- Mechanisms for friendly denial
I’m lost: design a physical pathway which
- Includes the idea of signs to explain features of the environment to the unmediated
- Could serve as a compensation or apology for people denied in the ubiquitous sense
- Was distinctively local and Amsterdam-ish
- Includes infrastructure
- Poetics and emotional enhancements required
Overheard somewhere at the bar: “anthropology/ethnography is this year’s library science”, another new/old juxtaposition. Not that I agree.