Tangible Interaction
6 posts tagged.
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No to NoUI
‘The best design is invisible’ is the interaction design phrase of the moment. This is a critique of the NoUI movement: we must abandon invisibility as a goal for interfaces. It’s misleading, unhelpful, dishonest.
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Olars: physical toy inspired by karl sims evolved creatures
A lovely piece of work by Lars M. Vedeler and Ola Vågsholm from the Tangible Interactions course at The Oslo School of Architecture & Design: Olars on Vimeo
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Augmented reality experiments
An afternoon with Even Westvang and ARtoolkit, the open-source library for augmented reality markers. No printer handy, so we drafted the markers by hand, stencilling them off the screen with a pencil and inking them in, and confused ARtoolkit by drawing them in perspective.
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The address book desk
An early Touch-project experiment from December 2005. A grid of RFID tags stuck under the desk, mirrored by a grid of post-it notes on the surface, a phone-book, to-do list and temporary diary in one. Touching the phone to each post-it calls a contact, sends a pre-defined SMS or opens a URL.
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Tangible and social interaction
On a Nintendo DS in a café, two people are sending each other stick-figure drawings over PictoChat. On a TV in someone’s living room, four people are singing along to Singstar and making each other worse at it. At a bus stop in Berkeley, a phone is quietly logging which other phones it’s been near over the course of a day, a map of familiar strangers. Two lectures given at AHO in Oslo in January 2005, arguing that tangible and social interaction are the next chapter after the desktop. The PDF of the full presentation is here (1.9MB). Posted partly in response to Matt Jones and Chris Heathcote ‘s ETech presentation ( notes , link restored from Wayback). (Based on Dourish, see reading recommendations below.) Each successive development in computer history has made greater use of human skills: Electrical : required a thorough understanding of electrical design Symbolic : required a thorough understanding of the manipulation of abstract languages Textual : text dialogue with the computer, which set the standards of interaction we still live with today Graphic : graphical dialogue with the computer, using our spatial skills, pattern recognition, and motion memory with a mouse and keyboard
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Physical computing workshop
Notes from the ‘Making Sense’ physical computing workshop at Atelier Nord in Oslo, September 2004, organised by Erich Berger with Helen Evans and Heiko Hansen of HeHe. The intention was to avoid the screen entirely, to concentrate on simple interactions between sensors and outputs. But here we are, staring at PBasic and JAL while making lots of LEDs blink.